Built for the people
who live here.
rush4.gg is the home base for people connected to the digital and gamer world: streamers, viewers and players on Twitch, Kick and the League of Legends ranked ladder. A place to socialize, track your progress and spend your time, not just a report about you. Brands and organizations build on top of that same community, not the other way round.
The ecosystem for people who live connected to the digital and gamer world.
A place to socialize, progress and spend their time. Community first. Streamers, viewers and players already live scattered across platforms and the games themselves: stats in one place, chat in another, progress tracked nowhere. rush4.gg gives that world a home, where the data about the people and games you follow becomes a reason to come back, not just a report about you.
A place you belong to, not a dashboard you check.
Today that means unified data and leaderboards across every platform we cover. Tomorrow it means profiles and progress that mean something, ways to socialize around the games and creators you already care about, and a sense of belonging that comes from being part of the community, not just viewing stats about it.
The values that drive every decision
Five commitments to the community that comes first, and two about never cutting corners on trust.
Community first
Every decision starts with whether it makes the community's time here better, not whether it makes money. Monetization follows a thriving community; it never leads it.
A place to socialize, not just stats to check
The goal isn't a report you glance at and leave. It's a place to hang out, talk and connect with others around the games and creators you already care about.
Progress should feel like progress
Your profile, rankings and history aren't just numbers. They're a sense of advancing, a persistent you that grows the more time you spend here.
The community owns the data it generates
Streamers and viewers aren't just subjects of the dataset. Every feature decision asks who it empowers first: the community, or only the buyers.
Open by default, paid where it's fair
Public rankings and channel pages are free. Commercial access sits on top of that open foundation. It never replaces it.
The portal never lies about speed
We always serve pre-computed data, never live queries at the point of read. Performance is part of the product, not a technical detail.
Data is always auditable
Every number that leaves the product, a leaderboard, a report, an alert, traces back to the original collection. That's what separates a good-looking dashboard from a trusted source.
Where audiences actually spend their time
The three we cover today, collected continuously and never estimated.
Every live stream, viewer count, game, tag, channel, follower, team, and clip.
The full live streaming feed, with the same depth of coverage as Twitch.
The ranked ladder from Challenger to Master: LP, the day's biggest climbers and champion meta, by region.
All of it is updated continuously. Most numbers refresh every 10 minutes.
Real-time data, open to everyone who needs it
Structured and pre-computed so anyone gets the same real numbers, whether that's a streamer checking their own rank or a brand scouting sponsorships.
Real-time collection
Direct from official platform sources, with most metrics refreshed every 10 minutes.
Cross-platform normalisation
Compare a streamer on Twitch with the same person on Kick, unified by design.
Historical archives
Snapshots going back through every hour the platform has been live, ready for trend analysis.
Computed analytics
Rankings, viewer gain %, peak detection, audience trends, and category breakdowns, all pre-calculated.
Language & region segmentation
Global and local insights, with filters across every major language and region.
Built to be integrated, eventually
Every dataset is structured for programmatic access from day one. A public API and export layer is on our roadmap, not something we're going to claim exists before it does.
Browser mini-games
Who Am I? and Arcane: guess the champion or the character from the clues, in continuous play or the daily challenge.
LoL Coach
Discover your playstyle, your rank, and get builds and recommendations made for you, plus a champion/item database and player search.
We are not a scraping tool. We are a community data layer built to be accurate, complete, and reliable, for the people who generate the data as much as the people who pay to see it.
Built for the people who create the data first
It starts with the people who play, watch and stream. Brands, agencies and organizations build on that same open base.
- Browse live leaderboards and rankings for Twitch, Kick and League of Legends. No account needed.
- See who's rising right now in your favourite category or language, updated every 10 minutes.
- Check a channel's history before deciding what to watch next.
- Check how your favourite game is trending across the platforms we track: audience share, movement over time, no sign-in required.
- See which channels and categories are picking up your game right now.
- Follow the League of Legends ranked ladder: who's climbing, how much LP, and which champion is dominating your region.
- Benchmark yourself against peers in your category and language.
- Track your own growth with the same data brands use to evaluate you.
- See how you're ranked, and how the ranking is actually computed. No black box.
- Identify the right streamers based on audience size, growth, and content fit.
- Gauge sponsorship impact using real viewership and peak-audience numbers from the moment a stream goes live.
- Benchmark a creator's performance against their category, language, or peer group.
- Validate a streamer's claims with historical performance before signing a deal.
- Build campaign reports with verified viewership instead of self-reported claims.
- Spot emerging creators early, backed by real growth data, not follower counts alone.
- Monitor competitor activity: which games, categories, and creators are getting attention.
- Detect trends early using tag and category movement.
- Scout and evaluate streaming and competitive talent across the ecosystem.
- Track your roster's performance across platforms and over time.
- Monitor team and organisation rankings with verified metrics.
- Build investor and sponsor decks with credible, third-party-validated data.
- Track concurrent viewers, streamers picking up the game, and category share at launch.
- Compare launch performance across regions and languages.
- Track long-tail performance months and years after release.
- Identify the top creators currently playing your game for partnership outreach.
- Measure event viewership across every channel co-streaming your broadcast.
- Compare event performance year-over-year.
- Identify the most influential co-streamers driving traffic to your event.
- Source verifiable viewership figures for stories and reports.
- Run academic research on creator economy dynamics, audience behaviour, and platform trends.
- Market-level views across platforms: total audience, total streamers, category share.
- Watch platform share shift over time, using real collection data.
- Build models with granular data instead of quarterly reports.
Five things you won't get anywhere else
What separates a transparent pipeline from a scraping tool.
Direct from the source
We pull from official platform feeds, not from screen scraping. The same data the platforms use internally.
Cross-platform by design
Twitch, Kick and League of Legends are unified from day one, not bolted on later.
Fast
Most metrics are re-collected every 10 minutes. By the time you ask the question, the answer is already there.
Deep
We keep the full picture: tags, language, team, follower trajectory, and peer comparisons, not just headline numbers.
Reliable
When a platform fails or lags, collection recovers on its own and the dashboard shows the last good data instead of a hole.
Built with the community that lives here
Whether you're a player checking your ladder, a viewer looking for something to watch, or a brand deciding where to invest, we want this to be a place everyone can belong to, not a dashboard only some can buy access to.